Properties
The Properties { }
node describes the body itself, and is a subnode of Body { }
. Basic parameters like description, radius, gravity and biomes are specified here.
Subnodes #
Example #
Properties
{
description = A big ol' round blueberry. I wonder if it's sweet and juicy?
radius = 500000
geeASL = 1.2
rotates = true
rotationPeriod = 18600
initialRotation = 12
tidallyLocked = false
isHomeWorld = false
timewarpAltitudeLimits = 0 10000 20000 40000 75000 150000 300000 400000
sphereOfInfluence = 52500000
maxZoom = 100000
ScienceValues
{
...
}
biomeMap = Fruits/PluginData/Blueberry_biomemap.dds
Biomes
{
...
}
}
Property | Format | Description |
---|---|---|
description | Text | Here goes the description for the info box of the body that you can access in map view. You can insert line breaks using the syntax \\nn |
useTheInName | Boolean | If the body name should be prefixed with "the" in some situations, such as "the sun." |
radius | Decimal | The radius (half of the body's diameter) of the body in meters. |
mass | Decimal | The mass of the body in kilograms. You can use scientific notation here, like 1.234567+e20 |
gravParameter | Decimal | Standard gravitational parameter, calculated as the gravitational constant (G) times the mass (M) of the body: G*M. This is the parameter that is used in the actual simulation. The gravitational acceleration in any point would be calculated as gravParameter/r2 where r is a distance from that point to the body center. NOTE: For historical reasons, in KSP G = 6.67408E-11. |
geeASL | Decimal | The gravitational acceleration at sea level measured in standard gravities, where 1 g = 9.80665 m/s2. For Earth/Kerbin, geeASL = 1. The gravParameter and geeASL are related as follows, geeASL*9.80665 = gravParameter/radius2. |
rotates | Boolean | Does the body rotate or not? |
rotationPeriod | Decimal | The period in seconds that the body needs to rotate around its axis one time. |
initialRotation | Decimal | The rotation in degrees (0-359) that the body starts at (clockwise) |
inverseRotThresholdAltitude | Decimal | Altitude where the Game switches the reference frame from Surface to Orbit in meters. |
albedo | Decimal | How reflective the body is. scale from 0 to 1 |
emissivity | Decimal | How emissive the body is, scale from 0 to 1. |
coreTemperatureOffset | ? | ? |
tidallyLocked | Boolean | Statement that determines if the body is tidally locked to its parent. This means that it takes as long to rotate around its own axis as it does to make a full orbit around its parent. In real-life and KSP most (large) moons are tidally locked. |
isHomeWorld | Boolean | Statement that determines if this is the body that houses KSC. For stability's sake It's recommended to keep this at false for any bodies you add. |
timewarpAltitudeLimits | Integer List | Determines at which altitude above sea level certain timewarp altitudes become available. 0 30000 30000 60000 100000 300000 600000 800000 means that 1x timewarp is available at 0 meters, 5x timewarp at 30000 meters all the way up to the max timewarp starting at 800000 meters. |
sphereOfInfluence | Decimal | In meters. The sphere of influence of the body. This is generally calculated as described here. In case you need it to be unrealistically big or small you can change it here. |
solarRotationPeriod | Boolean | Whether the body should use the solar day instead of the sidereal day. |
navballSwitchRadiusMult | Decimal | Altitude, in meters, where the NavBall switches from surface velocity to orbital velocity while ascending. |
navballSwitchRadiusMultLow | Decimal | Altitude, in meters, where the NavBall switches from orbital velocity to surface velocity while descending. |
selectable | Boolean | Whether the body should be selectable. Partially controlled by Body/barycenter . |
RnDVisibility | RnDVisibility | (Also RDVisibility) The visibility state of the body in the RnD archives. Possible values are Visible , Noicon , Hidden , or Skip . |
RnDRotation | Boolean | Whether the body should rotate in the RnD archives. |
maxZoom | Decimal | The max zoom limit for the tracking station and the map view. Sets the number of meters that can fit in the full height of the screen. |
biomeMap | File Path | The path to the biome map texture. See the Biomes subnode for more information |