ScienceValues

Example #

ScienceValues
{
  landedDataValue = 15
  splashedDataValue = 10
  flyingLowDataValue = 7.5
  flyingHighDataValue = 6.25
  inSpaceLowDataValue = 3.5
  inSpaceHighDataValue = 2
  recoveryValue = 1.5
  flyingAltitudeThreshold = 45000
  spaceAltitudeThreshold = 600000
}
Property Value Description
landedDataValue Decimal Science multiplier for "landed" science.
splashedDataValue Decimal Science multiplier for "splashed down" science.
flyingLowDataValue Decimal Science multiplier for "flying low" science.
flyingHighDataValue Decimal Science multiplier for "flying high" science.
inSpaceLowDataValue Decimal Science multiplier for "in space low" science.
inSpaceHighDataValue Decimal Science multiplier for "in space high" science.
recoveryValue Decimal The recovery value for this body. It is a science multiplier as well as a multiplier for the recovery of a craft returning from this body.
flyingAltitudeThreshold Decimal The altitude when "flying low" becomes "flying high."
spaceAltitudeThreshold Decimal The altitude when "in space low" becomes "in space high."