VertexSimplexNoiseColor
The VertexSimplexNoiseColor PQSMod generates RGB Perlin noise for use in terrain coloration.
Example #
PQS
{
Mods
{
VertexSimplexNoiseColor
{
blend = 0.1
colorStart = 0.2,0.2,0.3,1
colorEnd = 0.7,0.9,0.4,1
frequency = 0.2
octaves = 2
persistence = 0.3
seed = 223476
enabled = true
order = 80
}
}
}
| Property | Format | Description |
|---|---|---|
| blend | Decimal | The amount to blend the noise by. |
| colorStart | Color | The starting color to use for the perlin noise. Noise will generate between this color and colorEnd. |
| colorEnd | Color | The ending color to use for the perlin noise. Noise will generate between this color and colorStart. |
| frequency | Decimal | The size of the each feature of the perlin noise. As frequency gets bigger, size gets smaller. |
| persistence | Decimal | The complexity of or amount of detail in the noise. |
| seed | Integer | The random seed of the noise. |