VertexSimplexHeightAbsolute
The VertexSimplexHeightAbsolute
PQSMod conforms the terrain to a set height using simplex noise.
Example #
PQS
{
Mods
{
VertexSimplexHeightAbsolute
{
deformity = 1200
frequency = 0.5
octaves = 3
persistence = 0.2
seed = 134256
enabled = true
order = 25
}
}
}
Property | Format | Description |
---|---|---|
deformity | Decimal | The deformity of the simplex terrain noise. |
frequency | Decimal | The size of the each feature of the simplex terrain noise. As frequency gets bigger, size gets smaller. |
octaves | Integer | The amount of blanketing over the noise. Higher octaves mean rougher noise. |
persistence | Decimal | The complexity of or amount of detail in the noise. |
seed | Integer | The random seed of the noise. |