VertexSimplexHeight
The VertexSimplexHeight PQSMod generates monochrome Perlin noise for use in terrain deformation.
Example #
PQS
{
Mods
{
VertexSimplexHeight
{
deformity = 10000
frequency = 0.6
octaves = 5
persistence = 0.7
seed = 78309
enabled = true
order = 2
}
}
}
| Property | Format | Description |
|---|---|---|
| deformity | Decimal | The deformity of the perlin noise. |
| frequency | Decimal | The size of the each feature of the perlin noise. As frequency gets bigger, size gets smaller. |
| octaves | Decimal | The amount of blanketing over the noise. Higher octaves mean rougher noise. |
| persistence | Decimal | The complexity of or amount of detail in the noise. |
| seed | Integer | The random seed of the noise. |