AtmosphericTriplanarZoomRotationTextureArray
A PQS Material utilizing 1.9's "ultra" shader.
Example #
PQS
{
...
materialType = AtmosphericTriplanarZoomRotationTextureArray
Material
{
colorLerpModifier = 1
atlasTiling = 100000
AtlasTex
{
...
}
NormalTex
{
...
}
factor = 10
factorBlendWidth = 0.1
factorRotation = 30
saturation = 1
contrast = 1
tintColor = 1,1,1,0 // Color UNSaturation (Alpha = factor)
specularColor = 0.2,0.2,0.2,0.2
albedoBrightness = 2
steepPower = 1
steepTexStart = 20000
steepTexEnd = 30000
steepTex = GameData/Fruits/PluginData/blueberry_steeptex.dds
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = GameData/Fruits/PluginData/blueberry_steepbump.dds
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 1
steepTiling = 1
globalDensity = 1 // AP Global Density
fogColorRamp = GameData/Fruits/PluginData/blueberry_fogramp.dds
fogColorRampScale = 1,1
fogColorRampOfset = 0,0
planetOpacity = 1
oceanFogDistance = 1000
}
...
}